- Project Slayers 2 breathing style tier list rankings are provisional because the game’s showcased styles may change.
- Thunder Breathing is the safest all-around pick for PvP, PvE, bosses, and flexible pacing.
- Flame Breathing offers reliable aggression with strong range, gap closing, and area attacks.
- Insect Breathing favors skilled players who can maintain fast pressure and repeated engagements.
- Stone Breathing is the clearest progression and mob-clearing option, but it is less comfortable for PvP.
Project Slayers 2 Breathing Style Tier List Overview
The current Project Slayers 2 breathing style tier list is based on six styles with enough showcased combat footage to compare. This is an early ranking rather than a permanent meta list, so use it to match a style to your preferred combat habits instead of treating the tiers as fixed power levels.
The most important evaluation points are combo potential, speed, range, mobility, PvP pressure, PvE clearing, and boss performance. A style can rank highly without having the biggest single hit if its movement, follow-ups, and matchup flexibility are stronger.
Video Highlights:
- Thunder offers the broadest mix of PvP, PvE, mobility, and boss tools.
- Flame combines fast activation, gap closing, range, and wider attacks.
- Insect emphasizes speed, gap closers, and repeated pressure.
- Stone trades mobility for damage, counters, and multi-hit area attacks.
These placements reflect the currently showcased kits. New techniques, balance patches, or unreleased breathing styles could change the order after launch.
| Tier | Breathing Style | Best Use | Main Strength | Main Limitation |
|---|---|---|---|---|
| S | Thunder | Flexible PvP and PvE | Adaptable pacing and complete toolkit | Requires practice to use its tempo changes |
| S | Flame | Aggressive all-round play | Fast activation, range, and area attacks | Ultimate and boss value depend on execution |
| A | Insect | High-skill PvP and bosses | Exceptional mobility and gap closing | Lower apparent damage and limited mob clearing |
| A | Wind | Close-range combo PvP | Strong extensions and follow-ups | Shorter range and weaker passive matchups |
| B | Stone | Progression and mob farming | Damage, counter, and multi-hit area attacks | Slow movement and limited PvP pressure |
| B | Water | Patient, controlled combat | AoE, shield breaking, and forgiving ranged ultimate | Less explosive combo potential |
S-Tier Picks: Thunder and Flame
Thunder and Flame are the strongest general recommendations from the current showcase. They serve different players: Thunder rewards adaptation and changing tempo, while Flame gives aggressive players a more straightforward kit with tools for both close and medium-range combat.
Thunder Breathing
- Best overall flexibility
- Fast attacks and a gap closer
- Useful AoE and boss potential
- Can shift between patient and explosive pacing
Flame Breathing
- Best aggressive all-rounder
- Quick activation and strong gap closing
- Wider slashes and slam attacks
- Effective in both PvP and PvE scenarios
Thunder Breathing
Thunder is the safest choice when you have not decided whether your main goal will be PvP, progression, or boss fights. Its kit combines speed, combo potential, a gap closer, AoE, and strong boss utility.
Its defining feature is pacing. You can slow down to read an opponent, then suddenly switch into explosive pressure. That makes Thunder difficult to counter when the player understands spacing and can avoid becoming predictable.
The trade-off is execution. Its combos appear more demanding than simpler pressure-focused styles, so new players may not see its full value immediately. With practice, however, Thunder can compete across most combat situations.
Flame Breathing
Flame is a strong pick for players who want aggression without committing to an extremely specialized style. Its moves activate quickly, its gap-closing tools help start engagements, and its wider attacks translate well to PvE encounters.
Flame also provides more flexibility than a pure close-range kit. You can pressure an opponent, create space, or use ranged abilities before committing again. Its close-range ultimate requires a successful connection, so timing remains important during boss fights and PvP exchanges.
Choose Thunder if you want the broadest toolkit. Choose Flame if you prefer a more direct aggressive style with strong PvE coverage and easier access to pressure.
| Style | Speed | Combo Potential | Range | Mobility | PvP | PvE | Bosses |
|---|---|---|---|---|---|---|---|
| Thunder | High | High | Good | High | Excellent | Excellent | Excellent |
| Flame | High | Good | Good | Good | Excellent | Excellent | Good |
| Insect | Excellent | High | Limited | Excellent | Excellent | Fair | Excellent |
| Wind | Good | Excellent | Limited | Good | Excellent | Fair | Good |
| Stone | Low | Good | Limited | Low | Fair | Excellent | Good |
| Water | Moderate | Fair | Good | Moderate | Good | Good | Fair |
A-Tier Picks: Insect and Wind
Insect and Wind are highly effective when their strengths match your mechanics. Neither is as universally comfortable as Thunder or Flame, but both can become dangerous in the hands of players who understand close-range combat and engagement timing.
Insect Breathing
Insect is the fastest and most mobile style currently showcased. It includes multiple gap closers, strong combo potential, and tools for re-engaging before a slower opponent can reset the fight.
This makes Insect especially attractive for confident PvP players. The style rewards constant pressure, rapid reactions, and the ability to keep an opponent within effective range. It also looks promising for boss fights because its mobility can help maintain contact.
The main drawback is damage and area coverage. Its kit appears more single-target focused outside of its held barrage, so clearing groups may take more effort than using Flame, Stone, or Water. Insect is best when speed and control matter more to you than raw AoE.
Wind Breathing
Wind is built around close-range combo pressure. It has easy extensions, tap-and-hold variations, multi-press moves, and follow-ups after landing basic attacks. Players who enjoy forcing fast engagements will find a natural fit here.
Wind becomes less comfortable when opponents slow the pace, maintain distance, or force repeated chases. Its limited range means that missed approaches can cost valuable time and leave the user vulnerable to counterplay.
For PvE, Wind should perform well against isolated bosses because its moveset supports focused pressure. It is less appealing for large groups when compared with styles that offer broader area coverage.
Pick Insect If...
- You enjoy fast-paced fights
- You can maintain close pressure
- You value gap closers and re-engagements
- You are comfortable with lower apparent burst
Pick Wind If...
- You enjoy aggressive combo routes
- You are confident with basic attacks
- You prefer isolated targets
- You can punish passive opponents quickly
Insect and Wind can outperform their provisional tier placement when the player consistently wins close-range interactions. Mechanical confidence matters more than the letter grade.
| Playstyle | Recommended Style | Why It Fits |
|---|---|---|
| Fast PvP pressure | Insect | High mobility, gap closers, and repeated engagements |
| Combo-heavy PvP | Wind | Strong extensions and follow-ups after basic attacks |
| Flexible combat | Thunder | Can change tempo and handle multiple combat roles |
| Direct aggression | Flame | Quick activation, range, and wider attacks |
| Group PvE | Stone | Multi-hit AoE and strong damage tools |
| Patient spacing | Water | Defensive control, AoE, and a forgiving ranged ultimate |
B-Tier Picks: Stone and Water
Stone and Water are not poor choices. They simply serve more specific combat preferences than the higher-ranked options. Stone is the clearest PvE-focused style, while Water suits players who prefer spacing, baiting, and controlled trades.
Stone Breathing
Stone is noticeably slower than the other showcased styles, but that slower pace supports a powerful progression identity. It features strong damage, a counter, multi-hit AoE, and a spinning attack that appears useful against groups of enemies.
These tools make Stone attractive for mob farming, general PvE, and progression. It may also perform well against bosses when the user understands timing and positioning. The style’s main weakness is PvP: limited range pressure and slow movement can make it difficult to catch players who refuse direct engagements.
Stone should be considered a specialist pick rather than a weak one. If your priority is clearing groups and advancing through PvE content, its B-tier placement should not prevent you from choosing it.
Water Breathing
Water is the most fundamental and controlled style in the current group. It provides one gap closer, decent AoE, shield-breaking utility, and a ranged ultimate with a forgiving hit area.
Its moveset does not appear as combo-heavy as Wind, Insect, or Flame. Instead, Water rewards players who understand spacing, baiting, and smart trades. It can be useful during progression and group encounters, although its boss performance may be less impressive than Thunder, Insect, or Flame.
New players should choose Water only if they enjoy a patient combat rhythm. Aggressive opponents can overwhelm a Water user who has not learned the game’s basic combat mechanics.
B-tier means more specialized in this provisional list, not unusable. Stone may be the better choice for PvE farming, while Water may suit players who value control over explosive combos.
| Situation | Strongest Fit | Alternative | Reason |
|---|---|---|---|
| Clearing enemy groups | Stone | Flame | Stone has strong multi-hit AoE; Flame has wider attacks |
| Shield-breaking encounters | Water | Thunder | Water includes shield-breaking utility and ranged coverage |
| Isolated boss pressure | Insect | Wind | Both emphasize focused close-range pressure |
| Mixed PvP and PvE | Thunder | Flame | Both cover multiple roles without a narrow specialization |
| Slow, tactical combat | Water | Stone | Water favors spacing; Stone favors deliberate heavy attacks |
How to Choose Your Breathing Style
The best choice depends on the content you plan to play and the way you naturally approach combat. Follow this short process before committing to a style.
Choose Your Main Activity
Decide whether PvP, progression, mob clearing, boss fights, or a balanced mix will occupy most of your time. This prevents you from choosing a style for a mode you rarely play.
Pick Your Combat Tempo
Choose fast pressure with Insect or Wind, adaptable pacing with Thunder, direct aggression with Flame, deliberate control with Water, or slower heavy attacks with Stone.
Check Your Range Preference
If you prefer staying close, Insect and Wind are natural options. If you want more flexible engagement distance, consider Thunder, Flame, or Water.
Account for Group Content
Prioritize Stone, Flame, Water, or Thunder if you expect to fight groups frequently. Their AoE or flexible coverage is more valuable than a purely single-target kit.
Reevaluate After Launch Changes
Treat this list as a starting point. Recheck cooldowns, hitboxes, damage, and newly released styles before making a long-term decision.
Before Choosing a Style:
- Decide whether PvP or PvE is your main priority
- Choose a preferred combat tempo
- Compare mobility and range requirements
- Check whether the kit supports group clearing
- Review balance changes before committing
If you want one safe answer, start with Thunder. If you already know that you prefer aggressive pressure, compare Flame, Insect, and Wind before considering the slower or more defensive options.
FAQ: Project Slayers 2 Breathing Styles
Q: What is the best style in the Project Slayers 2 breathing style tier list?
Thunder is the safest overall recommendation because it combines speed, combo potential, mobility, AoE, PvP flexibility, PvE utility, and boss potential. Flame is a close alternative for players who prefer direct aggression.
Q: Is Stone Breathing good for progression?
Yes. Stone is the clearest PvE-focused option in the current showcase. Its damage, counter, multi-hit AoE, and spinning attack make it attractive for mob farming and general progression.
Q: Should I choose Insect or Wind for PvP?
Choose Insect for speed, mobility, and repeated re-engagements. Choose Wind for close-range combo extensions and strong follow-ups after basic attacks. Insect favors movement while Wind favors combo pressure.
Q: Is Water Breathing worth choosing?
Water is worth choosing if you prefer spacing, baiting, shield breaking, AoE, and controlled trades. It is less explosive than several alternatives, but its flexible range and forgiving ultimate can support a patient player.
This FAQ reflects the six currently judged showcases. Confirm the latest Project Slayers 2 balance changes before relying on a permanent tier placement.